One of my favorite video games is 2011’s Dark Souls of the action, fantasy genre (think knights and wizards). Even though Dark Souls is regarded as one of the greatest, most influential video games of all time, it was and still is polarizing for its steep difficulty. Dark Souls demands both skill and attention. Your investment pays off in the form of intermittent dopamine rushes: you’ve cleared an area and found a new one after a long struggle. You’ve finally defeated that boss who slaughtered you for hours if not days. The combination of honing your skills, learning the enemies’ patterns, and perseverance have paid off. Now for the next area and next boss, who push your skill development even further.
I suspect that gamers that try but dislike Dark Souls tend to abandon the game early. They struggle with the first few areas/bosses, throw their hands up, and move on. In particular, they give up at the infamous Blighttown area, often described as the make or break point. In my first Dark Souls run, I got to Blighttown, put Dark Souls on hiatus, and only came back after a few months when my friend pleaded me to finish.
Blighttown is inhospitable, difficult, and unforgiving. Make the wrong move and you’ll fall off a cliff to your death, be hit with a blowdart that intoxicates you, or a ghastly monster leaps out to devour you. It’s also dark and unsightly, lacking the grandeur of other Dark Souls areas. You precariously make your way down using creaky ladders and pulley systems only to be rewarded with a poisonous cenote that you must run through while boulders hurl toward you. It’s no wonder why Blighttown is regarded as one of the worst and most deterring areas in the game.
There is something of a Blighttown currently in The Future without Animal Products with Chapter 2. This chapter argues that we can’t predict the exact future, but we can predict certain trends. When I outlined The Future without Animal Products, I saw Chapter 2 as providing foundational information for the rest of the book and the main thesis (animals make for crummy technology and accordingly will be replaced). As I put pen to paper, Chapter 2 evolved and exploded, entering topics such as fluid mechanics and quantum mechanics. It’s clear now after discussing with beta readers: Chapter 2 is too long, the most difficult chapter, and a far digression from the central thesis.
In good news, beta readers, who have finished The Future without Animal Products, have complimented the total work. Ideas and arguments are viewed as provocative, surprising, and profound. Two separate readers remarked that “I’m learning something every page.” So, there is a future for The Future without Animal Products, and I’m working to revise it toward that point.
Chapter 2 will be moved to an appendix. Unfortunately, this is a big change. Furthermore, The Future without Animal Products is still too difficult; readers with college-level science backgrounds enjoy it; whereas, others remain mum. I’m simplifying the writing with the help of an editor, striving to meet the aptitude of a well-informed non-scientist. Think a typical reader of the New York Times or The New Yorker.
So unfortunately, the official publication is delayed; I see Spring 2021 as the earliest time for release. This for the best. The Blighttown experience is sometimes viewed as a necessary hazing to appreciating Dark Souls. I disagree with that notion, especially in regards to The Future without Animal Products. I want as many people to be able to access and enjoy the book as possible without sacrificing any of the key arguments/ideas. Therefore, let’s avoid any Blighttowns.
P.S. I don’t want the “publication date” to limit access to The Future without Animal Products. If you would like to read it now, send me an email. Both digital and paperback copies are available with the understanding that it is a preliminary version.